If the mood hits 100%, one of the sounds will play and mood will be reset to 0%. The mood value increases when player is in dark zone/underground and decreases if not. In both Java Edition and Bedrock Edition of 1.16.0, cave ambience are played based on mood, a value between 0-100%.When "Cave 14" is viewed in a spectrogram, it appears to show the face of a creeper.Ambience was made by C418 and Samuel Åberg, the sound designers and music creators for Mojang Studios.It can warn a player that hostile Mobs can spawn in an area they are trying to light up, which means that it can help prevent danger. It may be thought dangerous as ambience could lead to a dark cave with monsters inside, but it is not dangerous itself. There is nothing dangerous about ambience, yet it may scare players.Ambience does not direct to ores or generated structures it directs towards unlit caves and unexplored areas underground.Plays once at least every 6000 ticks while the player is in the biome, based on the mood algorithm.Īmbient sound 14 viewed in a spectrogram. Plays commonly while the player is in the biome Plays in never-ending loop for as long as the player is in the biome. The codename for Nether ambience is ambient. Nether ambience is divided into three groups: "Loop", "Loop Additions", and "Mood", all of which play independently of each other while the player is in the Nether. There are 126 different nether ambient sounds in total. Nether ambience plays while the player is in The Nether. Note: The sounds are very quiet, so if you can't hear it it's not audio error. Plays uncommonly while player is underwater.Ī.ultra_rare Plays commonly while player is underwater. Plays in never-ending loop as long as player is underwater. The codename for underwater ambience is ambient.underwater.
#ALL MINECRAFT SOUNDS LIST CODE#
The rarity of both is exaggerated in their name, and are actually derivd from their in-game code names. Additionally, "Loop Additions" are divided into three more groups: Rare and Ultra Rare. Both of these play independently of each other when the player is underwater. Underwater ambience is divided into two groups: "Loop" and "Loop Additions". They can be heard within a body of water of any size in any dimension.
There are currently 22 different underwater ambient noises in total. Underwater ambience plays when the player's head is underwater.